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Type-Moon Weekly News Roundup: The True Romantics

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This Saturday post is the weekly Type-Moon news in addition to the regular APB post on Sunday. If you have any suggestions for what to highlight on the Type-Moon Weekly News Roundup drop me a line via email or Twitter.


Filed under: Favored Topics, Type-Moon Tagged: Carnival Phantasm, Fate/Apocrypha, Fate/Extella, Fate/Extra, Fate/Grand Order, Fate/Stay Night, Fate/Zero, Kara no Kyoukai, Take Moon, Tsukihime

Fate/Grand Order: First Order – Cú Chulainn is the Eternal Top Dog

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hisui_icon_4040_round Mobile Games are big business. I just had to type in the sentence into google and then pick from the dozens of links to find something I wanted to use to verify that last statement. There is a whole WORLD of criticism about the models that free to play games use to monetize their players to be profitable. This is not a video game blog so I will talk instead about the one major potential upsides. When these games do well they can generate a tremendous amount of revenue which in turn is then often funneled into an anime in which to promote the game and hopefully draw in new players. These productions can vary wildly. Rage of Bahamut: Genesis is still the gold standard of what these shows can be. Overall they can be utter drek to surprisingly fun material with most of the titles being middle of the road work for hire material. Neither grand or horrible but utterly serviceable in their complete banal mediocrity.

The main problem is most of these free to play games have a very loose plot. Just enough to propel the story forward but not much more depth than is needed. They use character designs and a loose bit of lore in place of substance and hope that fanon fills in everything else. Fate/Grand Order being a Type-Moon property means that unlike your standard mobile game there is a visual novel’s worth of story in the game alongside the volumes of material surrounding all the established characters in the Nasuverse. It is as if Lord of the Rings or Star Wars made a new full-fledged leg of the series solely told within a mobile game. While this means it has a very substantial feel it cannot escape the fact that it is an anime based on a video game. Anime based on video games have an oh so slightly better track record than movies based on video games but not THAT much better.

Fate/Grand Order: First Order is an adaption of the prelude chapter of the Fate/Grand Order. As it is the opening section it has the most exposition but it also has the most room to maneuver. In many ways, it is the best test of how well an animated Fate/Grand Order would fly. This is the time for Lay-duce to either show that they can make something enjoyable from Fate/Grand Order or add another example of why companies should avoid carelessly pumping out anime based on video games.

Thanks to a series of temporal anomalies human civilization ends in December 2016. The Chaldea Security Organization has gathered dozens of potential Masters in order to send them back in time in hopes that with the use of Servants they can steer history back onto a track where humans are still alive in 2017 and beyond. But after a disaster at the facility a single master and demi-Servant pair are left to repair the past. Can they survive the Holy Grail War of 2004 in Fuyuki City and set right what once went wrong?

Boy meets girl in the classic Fate style. So right off the bat, the anime had to make a choice. Do they pick the male or the female protagonist? As it turned out 80% of the player base of the game is male so the choice to make the protagonist of the series male makes sense. Although Riyo Gudako has become popular thanks to the Learn With Manga! FGO comics I assume they want the heterosexual romance angle with the main character and Shielder. Technically Guako appears as a background potential Master in this episode so it is not as if she is utterly forgotten but that also means that she is either dead or comatose with the rest of the candidates.

Unless you believe that she is the blackhearted Gudako from comic and she faked her own death so she can steal Ritsuka Fujimaru’s Servants after he has built up a nice stable of heroes during his adventures.

Overall this is probably the section of the special that is most likely to bore an audience as it has to do most of the heavy lifting of explaining the premise and Chaldea, introducing Ritsuka Fujimaru, Mashu Kyrielight, and Lev Lainur, plus set up a little romance and mystery. They also don’t have any fights so it is even a bit steeper a climb. At this point hardcore, Type-Moon fans are used to this but there is always a chance this is someone’s first introduction to the universe.

In the manga, Fujimaru fights a mock battle in the simulator with ArtoriaCú Chulainn, and Arash as simulated Servants. On one hand, you don’t want to completely redo the tutorial sections as that is SUPER BORING and not using the medium correctly but on the other hand it might have added a little action into the opening. Plus it might help explain why the main character is passed out in the hallway and not just make it seem like he is inconveniently narcoleptic. The special has a lot to cover so it would not have to be that long but it would help by giving a shot of excitement into the story until the first real fight.

Olga Marie Animusphere is not just a Rin clone nor is she utterly original type of character to the Nasuverse. Nasu distinctly has some archetypes that he likes to modify in his series. The Misaya, AzakaAkiha, RinAlice and Olga Marie lineage is fairly strong. While each is their own woman it also fairly clear that Nasu has a type that he like to use in his game. The rest of his archetypes are nowhere near as common or as similar.

Also, the Olga Marie and Rin parallels go deeper. They both come from prominent magical families and are famous for having great magical potential. They both have fathers who fought in a previous Holy Grail and were murdered when they were young. They are both a little haughty and seemingly invincible but secretly a bit vulnerable and clumsy. They both gain villainous guardians who do not have their best interests at heart.

The thing is Rin always rocking like a hurricane and Olga Marie is a bit more of a goofadoof Sacchin also with the luck of Satsuki Yumizuka. Olga Marie wants to project the image of being a Rin but she comes off as much more sound and fury than anything else. Or you could look at it as if Olga Marie is more an alternative version of Rin where all her neuroses were far less in check and weighted her down.

The next up on the new character parade is Dr. Romantic himself. Romani Archaman is an odd duck in regard to fandom’s opinion of him. At first, he mainly seemed like a simple plot tool and quest giver character. I don’t think anyone super loved or hated him. As the game has gone on I feel it has been a bit of a roller coaster. When it was more revealed that he is a super nerd who loves magical girl shows I feel people either felt a sense of comradery or nerd shame after learning his true nature. After awhile he starting getting shipped with Leonardo da Vinci which gained him some fans. Then after some major reveals, he became an intense topic of analysis, discussion, and conspiracy theories. By the end of first Arc of Fate/Grand Order, I feel like there was a surprising amount of love for the good doctor. It is to a level I was I little surprised how much people had come to like his character.

I mainly want to use this section to talk about Shielder since she is the main heroine of the series and one of the few guaranteed characters that everyone has. But before that, it is worth mentioning how everything goes to hell. There is a certain resonance between the fire in the Rayshifting room after the bomb goes off and the fire during the 5th Holy Grail War in Fuyuki City.

Also, I know Ritsuka is just trying to comfort a dying Mashu but asking her if she is alright seems sort of silly considering half of her body is clearly decimated. It is one of those situations where it is hard to find any sort of words but that was still pretty silly.

Oh. Let’s get these fan theory out-of-the-way: Ritsuka Fujimaru died before the game began/Ritsuka Fujimaru died before being transported to 2004/Everything is dream past falling asleep during the first briefing. Those three seem to be the easiest (dare I say laziest) fan theories people would make about Fate/Grand Order. I have not seen anyone propose these but at this point, I feel these are the default theories people propose whenever there is a chance a character could have died or passed out.

But here is arguably the birth of Shielder. Mashu goes from mysterious Rei Ayanami sidekick to the ultimate free tank in the game. The whole intro really needs to sell her because she is the one character that will be a constant companion. She appears as a major character in all the storyline events, most side missions, and weekly master missions. She is the only character who both the game and the anime can’t ignore. Overall much like the main character they make her very safe. She distinctly has bashful kohai cuteness but overall they make her mild. She is not utterly bland but at the same time she is not even a medium level of spicy.

If anything like Rei Ayanami her hook is the mystery surrounding her. The biggest question is supposed to be which Servant is she channeling. Before the game came out the speculation was rampant. Achilles was one of the more popular guesses but there were a whole slew of other ideas. All of that generally ended when the game was released and data miners dug up whose powers she had. Some people wanted for the reveal like Nasu asked but I don’t even think most people even considered it a spoiler to mention the reveal a week after the game came out. In the game, the information was not revealed until the 7th area of the game in Jerusalem. The actual mystery of the game for most players became when would the characters in the game have the same knowledge that the players did.

The anime is trying to keep the sense of mystery by keeping everything about Shielder’s identity a secret. It is one of the few elements I don’t feel like possibly spoiling by discussing it. If you have played the game you almost surely know by now. In fact, even if you don’t play Grand Order there is a good chance you know. The reason is there is enough of an audience that still mostly knows Type-Moon only from the anime iterations that I feel it somewhat counts as a spoiler but only when discussing the anime. Plus the way the story is written it invites the speculation. This first part lays out enough information that you can start coming up with theories but not enough that anything can be declared for certain. While the answer is a super simple Google search away I feel like leaving that up as a voluntary exercise to anyone who still does not know the answer.

I will also mention that at this point I have heard Rie Takahashi as Shielder long enough in the game that she was the voice I excepted in the anime despite the fact that Risa Taneda had the role for so long. I guess that is the power of always hearing her during the weekly master missions.

So this is yet another version of the 5th Holy Grail War in Fuyuki City. In fact, it is ACTUALLY two new versions of the 5th Holy Grail War in Fuyuki City. There is the original timeline which has many similarities to what was seen in Fate/Stay Night but has some very important key differences. Then there is the broken version. In this world, the change that everything turns on is the fact that Medea is not summoned as Caster in either version. Since Medea is not there it seems that the Hassan of the Cursed Arm is now the main assassin and not an oddity. For some reason, that also translates into Medusa being summoned as a Lancer instead of a Rider. In turn, since the Rider seat is opened it is filled by Darius III. Archer, Berserker, and Saber are still the same as always.

In this “broken” version Cu Chulainn is another character who was class shifted into a job that you do not normally see them in. In the original timeline, there was a different Servant in that position but I will talk more about that soon. The main thing is this is sort of the 5th Holy Grail War in Fuyuki City you know with enough key differences that it is its own thing.

In the game, there is a third set of Servants. Medusa is the Rider and Benkei is the Lancer. Darius III is nowhere to be seen and Medusa is the standard Medusa. It is an interesting change because the two characters added to the anime are also not in the game (yet.) Overall they are changes I can approve of. Darius III being involved automatically signals major changes and the class changes of Cu Chulainn and Medusa drive it home while still grounding it in the familiar. It is also a change that works better than slavishly sticking to what worked in the game.

I am super curious if this was a change that the Type-Moon staff made in reflection, a decision by the Lay-duce staff, or some combination of the two. The answer might important if they adapt more of the game. Septem was by far the least popular part of the game with its story garnering a good deal of criticism. I could easily see that part getting some rewrites when it is adapted. Who decided the changes here will probably shape how that chapter plays out.

A quick blink and you miss it moment. This little scene of exposition about the differences in timelines has a little Easter Egg for anyone who has played the game. They mention that no one knows who won this battle. Then they have Several hands reach for the grail. One of the hands who grabs it is Saber Alter. The other is an unfamiliar hand. That is clear signaling of the differences between the two timelines.

As it stands you can’t figure out from the shot above who this unknown character is. It instead has different purposes for different people. If you played the games then it is a wink and a nod as the viewer has a chance to pick up on their little tip of the hat to the identity of the original Caster. But it is not so obvious that it blows the answer before the big reveal to anyone going in fresh. So if anyone goes back and sees it then it still acts like a bonus but it does not spoil the surprise prematurely.

It is worth mentioning that they still make a good deal of nods to the original game. Caster Cu Chulainn mentions that if they avoid corrupted Hercules they don’t have to worry about fighting him. This is a little nod to the fact that Hercules is an optional boss battle you can go back and fight after you beat this chapter.

I know a lot of people found the scene of Lancer Medusa decapitating some stone seaweed very cathartic. Lancer Medusa maybe corrupted and evil but that does not mean everything she does is terrible.

This is a much more interesting battle than the fights with shadow Benkei. Medusa’s hair snakes being binding chains work really well to differentiate her from other versions of the character. They also have her use her petrification powers much more. It lets her be a reasonable threat to show that Shielder is good but has lots of room to grow but also lets Caster Cu Chulainn show off how powerful he was.

I will be shocked if this adult Lancer medusa does not find her way into Fate Grand Order. There is already a young version of Lancer Medusa but the appeal for the characters is clearly very different. Plus if they can be so many different version of Artoria in the Saber class alone a second Lancer Medusa is hardly an impossibility.

It is also worth noting that when the game debuted it was MUCH harder to level up characters. Now most people can race through Fuyuki without breaking a sweat. But in the first few months, many a player relied on Caster Cu Chulainn to carry them through battles much like what happens here.

Really the star of this episode is not Fujimaru or Mashu. It is clearly Caster Cu Chulainn. Fujimaru or Mashu do their things and have their moments but the bro of bros is Sétanta. For the longest time, Archer has been the unchallenged king of the male characters. But slowly but surely Cu Chulainn has solidified himself in the secondary spot. He was always there but it mostly went from “I guess I also like Lancer” to “Why is there not more merchandise for the best dog?” Episodes like this only make this more and more the case. The fact that Cu Chulainn is the best 3-Star Servant and his stellar 5-star Berserker version in the game maybe even put him in the running to dethrone his rival.

I am pretty sure this anime launched a few Olga Marie/Cu Chulainn shippers. Obviously, there are some major reasons that people don’t frequently ship Olga Marie with other characters by the end of the episode but that is neither here nor there. I think seeing them interact really helps foster the flames of imagined romance.

I also wanted to point out another good adaptation decision. In the game Cu Chulainn repeatedly attacks Mashu in hope that it will awaken her Noble Phantasm. It does not work and eventually the plot moves and Mashu learns to use her shield in the battle with Saber Alter like in the anime. In the anime, this would have been a filler fight that would have done little other than add some muted action. Instead, they have Cu Chulainn allude to trying this plan but they cut him off and move on. In a special like this, you need to be economical with your time. They wisely put in the important parts of the exchange but no more than that. It makes the story tighter without removing any of the important characterization.

Speaking of the rivalry between EMIYA and Cu Chulainn there is also a return to the classic Lancer vs. Archer with a new spell casting twist. It turns out that when Cu Chulainn is not hampered by having to begrudgingly work for Kirei Kotomine he is far more effective. One has to wonder how dangerous he would have been had Bazett not been betrayed.

Also, I have to say that I wish Caster Cu Chulainn was this good in the game. Or if nothing else they interpret some of his abilities in the game in a way that is far more spectacular than in the game. His Primeval Rune and Protection from Arrows come off far more flashy than a simple buff and dodge when he is creating bounded fields and performing Celtic Substitution Jutsu. I know Cu Chulainn says they should summon him as a Lancer in the future but with all his tricks here I am not sure that is the case. I look forward to seeing an equal amount of visual creativity for other Servants battles.

It was also amusing that the battle does turn into the classic lancer vs. swordsman battle despite the classes of the combatants involved. It would have felt a bit off if EMIYA was not using Kanshou and Bakuya or Cu Chulainn was not wielding a lance even if it was an improvised staff. The new stuff is great but a little taste of the original is always nice.

One last note: I’m sure many a fan squealed with the little mention of Scáthach even if it was in an indirect manner.

At the same time, there is a much more defensive battle going on with Saber Alter and Shielder. Shielder is at a disadvantage in a number of ways. First of all, she has a fledgling Master who is still clearly learning the ropes. Secondly, she is a tank going up against an aggressive warrior. Lastly, while Mashu still can’t use her trump card it seems Saber has a whole deck of them in her back pocket. Saber can’t easily land a killing blow but Shielder is not really someone who can readily act like a wrecking ball. She is far better as support for an aggressive attacker than someone who delivers the coup de grâce herself.

It turned out Shielder did not have to win. What she had to so was last long enough not to lose. Then the Servant with a dangerous Noble Phantasm could do his job.

If it was not your first thought it should have been your second impression that Saber ended up being defeated by the Nicolas Cage attack. When people saw Cu Chulainn’s Wicker Man Noble Phantasm it only took about 4 seconds for him to get a wide variety of nicknames related to the infamous 2006 movie of the same name. Having Saber go out the way that Edward Malus dies (without the face full of bees) almost certainly made sure that this will forever be Wicker Man legacy.

I was shocked when the story originally took out Olga Marie like this. First of all, it is rather brutal. Olga Marie does not die instantly or gently as she makes an inspiring speech to the hero. She dies kicking and screaming with her body and soul being disintegrated after being betrayed by the person she trusted the most. That is horrific. Secondly for all the buildup that she got I just figured she would have lasted longer. She seemed like a character who would have lasted until at least a little past the halfway mark. It was one thing to kill the Initial Protagonist in Fate/Extra. He was practically a mook. Olga Marie seemed like a secondary romantic interest so her death is a little surprising. It is along the lines of the death of Garma in the original Gundam. You knew it was going to happen you just assumed it would be at a later date.

That said two things should also be mentioned. The Animusphere family is very important to the story. In fact, her father might be one of the most important secondary characters to the overall shaping of the plot who is not a Servant. While Olga Marie is gone her legacy still survives.

Secondly, for all that was said about her being gone forever it might still be a little too early to say never. She has appeared in the Melty Blood Back Alley Alliance – Nightmare manga so she already has popped up as not totally dead. With a half season already on the way and that just being preparation for the next big arc, there is plenty of time to bring back Olga Marie.

I just wonder if they regret killer her so soon.

I also just realized my first draft of the post did not have an entry on Lev. In a way, I think that says a lot. First of all, he looks like a mustachio-twirling villain. Kotomine sees this guy and sighs about how this guy tips his hand far too soon. But then again this is something par the course for the series. It is not like the villains of any Type-Moon property have ever been a big surprise. No one has ever accidentally mistaken Zouken for a jolly doting grandfather, Souren Araya as a peaceful transcendent monk, or Nrvnqsr Chaos as a kindly animal lover. You might not know their plan but you know they are up to no good. There is the occasional Kohaku curve ball but they are certainly the exception and not the rule.

Secondly, Nasu did write Clock Tower 2015 which spells out that Lev has a demonic third personality and even lays out that his suicide in that story is what keeps the original Stay/Stay Night timeline from becoming Fate/Grand Order. In the end, Lev is the opening villain. He is there to start problems and introduce the conflict. That is why he is killed so early into the story so the true villains can start to step out of the shadows.

Weird nitpicky nerd point: When they are discussing their future adventures in the various singularities they mention how they are going to have to fight various Servants from throughout history while flashing some very prominent figures. The problem is Jeanne d’Arc, Nero, and Drake are all characters who help you on your way. Don’t talk about future antagonists and then overlay with future allies. It just seems like bad cinematic messaging.

Oh for anyone who was curious the shadowy servants in the scene above are (from left to right): Attila, Mordred, Stheno, Marie Antoinette, Scáthach, Diarmuid Ua Duibhne, Arjuna, Enkidu, Alexander, Asterios, Bedivere, Sakata Kintoki, and who I assume is Spartacus. And now you know.

Overall I think Fate/Grand Order: First Order was better than it had a right to be. It is not even close to the best Type-Moon adaptation. Ufotable is still hands down the primary choice for any Type-Moon title. Ufotable still has the best animation and sense of style.  They GET Type-Moon and are supremely adept at translating that concept into animation. But for an anime based on a mobile game, this felt like it knew what to do. They cut parts of the game that don’t make good TV and added parts that made things flow better. I don’t agree with every choice but they know what they are doing far more than most animation studios working on a game property.

I should be clear that this is hardly the most original or exciting Fate story. Ritsuka Fujimaru by purposeful design is generic, Mashu is deliberately prototypical, and you see Lev’s betrayal a mile away. Also, they go back to the most well-worn area of the Holy Grail War. Fate/Extra goes to the moon with a Holy Grail super computer and Fate/Apocrypha is set in Romania. But the return to Fuyuki City seems deliberate. It is a touchstone that gives some exposition to experienced fans so they can transition into the new material. The real exciting part of each singularity going forward is exploring the setting’s time and location as well as the Servants that are in conflict there. Fujimaru and Mashu are mostly just the utensils used to serve you the more interesting meal.

That basically means this is probably not the best place for newbies to enter the franchise. It is not that it requires too much deep lore to understand. It is more that I think Fate/Zero and Unlimited Blade Works make a better first impression. This is more the next step for someone who has some experience with Fate Universe and is hungry for more. If anything it is the hyper smorgasbord of the Fate idea. It has everything people like about the idea but in larger and more intense portions but without the artisanal qualities of the other adaptations.


By the way remember: What is dead may never die.


Filed under: Action, Anime, Fantasy, Favored Topics, Reviews, Type-Moon Tagged: Fate/Grand Order

Type-Moon Weekly News Roundup: The Bravest Fencer

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This Saturday post is the weekly Type-Moon news in addition to the regular APB post on Sunday. If you have any suggestions for what to highlight on the Type-Moon Weekly News Roundup drop me a line via email or Twitter.


Filed under: Favored Topics, Type-Moon Tagged: Fate/Apocrypha, Fate/Extra, Fate/Grand Order, Fate/Stay Night

Type-Moon Weekly News Roundup: Grand Order Got 2000% More Metal!

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This Saturday post is the weekly Type-Moon news in addition to the regular APB post on Sunday. If you have any suggestions for what to highlight on the Type-Moon Weekly News Roundup drop me a line via email or Twitter.


Filed under: Favored Topics, Type-Moon Tagged: Fate/Extella, Fate/Grand Order, Fate/Kaleid Liner Prisma Illya

Type-Moon Weekly News Roundup: Master of Orion – Conquer the Dangos

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This Saturday post is the weekly Type-Moon news in addition to the regular APB post on Sunday. If you have any suggestions for what to highlight on the Type-Moon Weekly News Roundup drop me a line via email or Twitter.


Filed under: Favored Topics, Type-Moon Tagged: Fate/Extella, Fate/Grand Order

Type-Moon Weekly News Roundup: The 502nd Legion: Nasu’s Fist

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This Saturday post is the weekly Type-Moon news in addition to the regular APB post on Sunday. If you have any suggestions for what to highlight on the Type-Moon Weekly News Roundup drop me a line via email or Twitter.


Filed under: Favored Topics, Type-Moon Tagged: Fate/Extella, Fate/Grand Order, What's Cooking at the Emiya House Today?

Type-Moon Weekly News Roundup: Chaldea United

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This Saturday post is the weekly Type-Moon news in addition to the regular APB post on Sunday. If you have any suggestions for what to highlight on the Type-Moon Weekly News Roundup drop me a line via email or Twitter.


Filed under: Favored Topics, Type-Moon Tagged: Fate/Grand Order, Fate/Stay Night

Type-Moon Weekly News Roundup: Saber Wars VIII – The Last Artoria

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This Saturday post is the weekly Type-Moon news in addition to the regular APB post on Sunday. If you have any suggestions for what to highlight on the Type-Moon Weekly News Roundup drop me a line via email or Twitter.

  • Sad Einzberns in Snow
    While it still does not have a release date the Prisma Illya movie does have a full title.
  • Dark Side of the Saber
    Crunchyroll’s summary of the Valentine’s Day event.
  • White Day Comes Early
    Grand order is rerunning the Valentine’s Day event from last year but this time the guys get to participate too.
  • Happy Valentine’s Day from Illya
    If you liked Illya’s Craft Essence from this year’s Valentine’s Day event in Grand Order here are some original sketches for the final art from the artist.
  • Come to the Dark Chocolate Side
    I found a translation of the “My Room” lines for Mysterious Heroine X Alter.
  • Will it have Free Stuff for the Game?
    They are releasing a Fate/Grand Order Chaldea Ace Magazine. I’m curious if they will bundle in anything for the game along with the magazine and the CD. There is a Count of Monte Cristo drama CD so it could also have a code for a Craft Essence with Edmond Dantès on it.
  • Twinkle, Twinkle Umbral Star
    ANN also gives a fairly balanced review of Fate/Extella.
  • Sweet Dreams are Made of These
    Sadly Magical Amber is not currently available in Fate/Grand Order.
    • Updated Originals
      Since Medea, Medusa, and Cú Chulainn got animation updates to their classic Fate/Stay Night versions in Fate/Grand Order I figured I should link to some videos of those makeovers here. Considering they are three of the original characters that kicked off the franchise it makes 1239=sense for them to have a little more flash in their animation even if they are only three stars.
    • Medea
    • Medusa
    • Cú Chulainn

Filed under: Favored Topics, Type-Moon Tagged: Fate/Extella, Fate/Grand Order, Fate/Kaleid Liner Prisma Illya

Type-Moon Weekly News Roundup: Honmei Choco

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This Saturday post is the weekly Type-Moon news in addition to the regular APB post on Sunday. If you have any suggestions for what to highlight on the Type-Moon Weekly News Roundup drop me a line via email or Twitter.


Filed under: Favored Topics, Type-Moon Tagged: Fate/Extella, Fate/Grand Order, Fate/Stay Night, Fate/Zero

Type-Moon Weekly News Roundup: Gudako Fashion Show in Shinjuku

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This Saturday post is the weekly Type-Moon news in addition to the regular APB post on Sunday. If you have any suggestions for what to highlight on the Type-Moon Weekly News Roundup drop me a line via email or Twitter.

  • Wonderfest No Logner
    Instead of dozens of links to all the figures announced at this year’s Tokyo Wonder Festival I found a far more convenient list of all the Type-Moon figures out of the convention on the Grand Order Reddit.
  • Even more Wonderous
    Another compilation of Type-Moon figures from Tokyo Wonder Festival with some alternative pictures.
  • Visual Kei
    Fate/kaleid liner Prisma ☆ Illya: Oath Under the Snow has a new image to tease the upcoming movie.
  • A Date With Sakura
    The first Heaven’s Feel movie has a release date.
  • Big Trouble in Little Shinjuku
    The first chapter of Epic of Remnant in Fate/Grand Order has dropped. I so want the new dandy Archer.
  • Touch of Evil
    Some more info on the dark side of Shinjuku in Grand Order. This also has the new commercial, the accompanying live stream, and line art for the chapter.
  • Who Am I?
    Mordred is front and center in the Fate/Apocrypha article in Comp Ace.
  • Popularity Contest
    Some Type-Moon characters got more chocolates than others on Valentine’s Day.
  • Never Forget the Original
    Some nice Tsukihime fan art.
  • The Making of a Chocolate
    Being the ruler of the Land of Shadows means that Scáthach has many skills but making chocolate is not necessarily one of them.
  • Damn Yankees
    Grand Order goes delinquent.
  • Gangsta. Servants
    Grand Order goes mafioso.
  • Triple Mysterious Heroine X 
    Men make passes as Sabers in glasses.

Filed under: Favored Topics, Type-Moon Tagged: Fate/Apocrypha, Fate/Grand Order, Fate/Kaleid Liner Prisma Illya, Tsukihime

Type-Moon Weekly News Roundup: The Dandy Archer

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This Saturday post is the weekly Type-Moon news in addition to the regular APB post on Sunday. If you have any suggestions for what to highlight on the Type-Moon Weekly News Roundup drop me a line via email or Twitter.


Filed under: Favored Topics, Type-Moon Tagged: 428: In a Blockaded Shibuya, 428: Shibuya Scramble, Fate/Grand Order, Fate/Stay Night

Type-Moon Weekly News Roundup: Return of the Demon and Sakura Duo

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This Saturday post is the weekly Type-Moon news in addition to the regular APB post on Sunday. If you have any suggestions for what to highlight on the Type-Moon Weekly News Roundup drop me a line via email or Twitter.


Filed under: Favored Topics, Type-Moon Tagged: Fate/Grand Order

Type-Moon Weekly News Roundup: Some Tsukihime To Mix Things Up

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This Saturday post is the weekly Type-Moon news in addition to the regular APB post on Sunday. If you have any suggestions for what to highlight on the Type-Moon Weekly News Roundup drop me a line via email or Twitter.


Filed under: Favored Topics, Type-Moon Tagged: Fate/Grand Order, Fate/Kaleid Liner Prisma Illya

Type-Moon Weekly News Roundup: Wolves of Mibu (Updated)

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This Saturday post is the weekly Type-Moon news in addition to the regular APB post on Sunday. If you have any suggestions for what to highlight on the Type-Moon Weekly News Roundup drop me a line via email or Twitter.


Filed under: Favored Topics, Type-Moon Tagged: Fate/Apocrypha, Fate/Grand Order, Fate/Stay Night, Mahotsukai no Yoru, Tsukihime, Witch on the Holy Night

Type-Moon Weekly News Roundup: BB’s BrillIant Debut

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This Saturday post is the weekly Type-Moon news in addition to the regular APB post on Sunday. If you have any suggestions for what to highlight on the Type-Moon Weekly News Roundup drop me a line via email or Twitter.


Filed under: Favored Topics, Type-Moon Tagged: Fate/Apocrypha, Fate/Extella, Fate/Grand Order, Under Night In-Birth

Type-Moon Weekly News Roundup: She’s Got Legs

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This Saturday post is the weekly Type-Moon news in addition to the regular APB post on Sunday. If you have any suggestions for what to highlight on the Type-Moon Weekly News Roundup drop me a line via email or Twitter.


Filed under: Favored Topics, Type-Moon Tagged: Fate/Extella, Fate/Grand Order, Fate/Hollow Ataraxia

Type-Moon Weekly News Roundup: Cyberbrain Paradise by the Dashboard Light

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This Saturday post is the weekly Type-Moon news in addition to the regular APB post on Sunday. If you have any suggestions for what to highlight on the Type-Moon Weekly News Roundup drop me a line via email or Twitter.


Filed under: Favored Topics, Type-Moon Tagged: Fate/Extella, Fate/Grand Order, Fate/Grand Order Summon Pencil Servant, Fate/Kaleid Liner Prisma Illya, Fate/Stay Night, Tsukihime

Kotomine’s Salty Mapo Tofu: A Fate/Grand Order Review

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hisui_icon_4040_round The stars have aligned and so it is finally time for me to write a review for Fate/Grand Order. First of all, Kate is on vacation so I decided to try to fill the holes for the Monday slot. I usually treat myself to one utterly decadent post whenever I have full control of the blog. The second reason is the fact that this summer the English version of the game should be out and I’m sure a good number of people will be looking for reviews. I’m only too happy to accommodate that desire. The last reason is that the second anniversary is also coming up soon. The game initially came out in a rather prototype version so it has changed a lot since it first came out. I will get more into it in the meat of the review but these games are built with a long tail model development model in mind. This means the current game is a little closer to definitive review as one can get with something like a MMORPG that is constantly evolving. This is not the game’s final form but it has enough of its main concepts fleshed out that until a major expansion either sinks or elevates the game to new heights at this point the general rhythms of the game have been established.

As a free to play game you can sink a good deal of time (and amusingly enough money) into the game so it better be good. How has the game shaped up after two years of developments?

Humanity is doomed. The Chaldea Security Organization has discovered that humanity will go extinct in 2016. They planned to send a team of Masters and Servants into the past to prevent this apocalypse but after sabotage, only one magus is left capable of making the trip to the past. After diffusing a time-space anomaly in 2004’s Fuyuki City it is discovered that seven other singularities must be extinguished to save humanity. So the protagonist must work with Servants throughout history in order to ensure humanity can live past 2016.

Type-Moon made its name with Visual Novels but they have always been all too happy to branch out into other mediums. Therefore it only makes sense that they would eventually dip their toes into the lucrative free to play market. The Fate series has proven to be remarkably modular letting it be re-imagined several times to fit everything from anime to novels. It took only the smallest tweaks to create a new version that fit the free to play game mold. In fact, it allowed characters from all the previous Fate series to come together while adding a ton of new Servants. In that regard, it was an amazingly obvious idea to make something like Fate/Grand Order.

There are two main points of appeal for Fate/Grand Order which also happen to be the two main things that are alluring for most Type-Moon titles.

The first is the story. I have played quite a bit of a few free to play games. Terra Battle and Fire Emblem Heroes were the main ones I played and I sampled a bit of Rage of Bahamut. One of the things that stand out about all three games is that the story can only be called serviceable at best. There is mostly the minimum amount of story to move the game forward. Terra Battle and Rage of Bahamut have a decent amount of side lore that can you piece together into the semblance of a greater story but it is very much in the background and only there if you dig for it. The main story is usually very simple almost to the point of being around the plot of something like the original Dragon Quest or Final Fantasy.

Fate/Grand Order, on the other hand, is full-on visual novel levels of text and complexity. It feels like a full story and not just a perfunctory breadcrumb trail because the game needs some sort of narrative. There is also a good deal of side quests and special events that build up the characters and the world. On top of that, there is all the details and lore gained from the flavor text like in the other games I mentioned. The seasonal events often feel like full chapters of the main story. Many of the events are silly but they still have the robustness of a normal plot chapter. The Christmas events have been about Saber Alter being an evil Santa Claus or the Christmas journey of Jeanne d’Arc Alter Santa Lily but still, have full stories. It is above and beyond. In fact, the stories are robust enough that is regularly gets complaints from the fandom that it is stealing resources away from the Tsukihime remake. I can’t say how it stacks up to something like Granblue Fantasy but it is leaps and bounds beyond anything else I have played.

The second real draw is the catalog of characters. If you have played any free to play RPG you will know that the large character selection is usually part of the appeal. They usually get a whole slew of well-known character designers in to create a wide variety of characters in hopes of getting a pretty broad base of appeal. Because of that RPGs based on established properties are extra valuable because they already have characters people will play to get in the game. That is why Fire Emblem Heroes has done so well. Since the Fate characters are so iconic they already have over a dozen hooks without even adding a single new Servant. Saber fandom alone could launch a game so adding in characters from seriees like Fate/Apocrypha and Extra only adds their fandom on top of the already rather fierce general Type-Moon fandom. They have already stated that any official Servant will eventually make their way into the game and so far with only a few exceptions they have kept that promise and it seems all of the stragglers will make their way into the game.

On top of that, there are also a whole bunch of new Servants. In a clever move, most of the new Servants are linked to old popular Servants. They added Darius III who is a classic enemy of IskandarCu Chulainn’s teacher Scáthach, and Knights of the Round Table like Tristan and Agravain. This gives a lot of the new characters a bit of inherited good will. Of course, they also have added new versions of beloved characters as well. At this point, it is an established goal for the game to have a version of Artoria for each class. They also have added some Servants that are totally original like Nikola Tesla, Florence Nightingale, and Kiyohime. This allows some cool new historical characters to get their foot in the door. I’m sure some of them will appear in other main titles. If one or two of the new characters don’t pop up into the next Fate/Extella I will be shocked. It is a super vibrant pool of characters to play. All of the stars from previous games alongside new characters and even some stars from Type-Moon properties. It has numerous hooks on that front and can continually make more.

Beyond those obvious hooks, the hidden third hook is that the game is fairly good at making all the tiers of Servants fairly playable. Obviously, the rarer the character the better their stats but the Grand Order is surprisingly generous to the common Servants. All too often in a game with a gatcha the lower tier characters quickly become nothing more than junk as they become utterly useless as the game goes on. In the worst free to play games the only way to progress is to get the newest rare Servants. Servants like Hans Christian AndersenCursed Arm Hassan, and Leonidas are all considered still viable despite only being common rarity. And the ability to use Grails to increase the abilities of lower ranked Servants helps them remain solid team members. Also the game is fairly generous with 4-star Servants. Over half the events will give the player who participates a free gold Servant. While they are not the highest tier 5 stars servants they help round out the Servant pools for players who don’t want to spend huge amounts of money on the game. Some of the better free Servants like Sakata Kintoki (Rider) and Ryougi Shiki (Assassin) even rival or outclass low tier 5 star servants.

On top of that, every time you enter a mission to can add a Servant from people on your friends list to your party. This lets you borrow some heavy hitting Servants from big spenders on your friends list even if you don’t spend any money on the game. All of this means that it is not that hard to get through the game without spending a fortune or being incredibly lucky. It is clear that Type-Moon wants people to experience the story no matter what sort of player they are. Without a doubt, people who spend money will have a much easier time but free players are possible.

Now with all that praise, this might seem like a wonderful game but now it is time to dig into the less stellar parts of the game. The first problem that stands out like a sore thumb is undoubtedly the gatcha. It is somewhat compensated by the fact that the lower tiers are solid but makes no mistake the Fate/Grand Order gatcha is often considered one of the harsher in terms of payouts. The chance of getting a 5-star character is only 1%. On top of that items are mixed in with characters which only adds to the saltiness.

A fine example of a salty roll.

Believe it or not, the gatcha was originally worse because there were no guarantees when making a 10 pull roll so there were long threads of people just posting utter garbage rolls. Since the game started the gatcha was made a little cheaper and some better guarantees were put on 10 rolls but it is still harsh. Also, there are a lot of limited Servants that are only put out for short periods of time in order to promote reckless spending. If you are familiar with such games you know most of the techniques they use to temp money out of people. It can easily sour you on the game when you don’t get the Servant you really want or drain your bank account. Sometimes it does both at the same time. As kind as the free material is the paid portions are utterly unforgiving. If you have any sort of gambling issues or are not good at managing your discretionary income you probably want to stay FAR away from this game.

Beyond that, the mechanics are solid but unimpressive. It is a well-done turn-based RPG. You run a team of six characters through several waves of enemies. Only three Servants will be one any one team at a time with reserve units taking the place of any that die in a wave. If you have ever played an older JRPG or any other free to play turn-based RPG you already have 80% of the gameplay in your head. It is all strategy based with no skill or timing based components. So if you like sitting back and making a plan it provides that challenge but there is no skilled based way to improve your strategies like in Terra Battle or a Paper Mario game. Nothing to write home about but also nothing to complain about either.

Expect to use charts like this all the time.

Like any free to play game there is a good deal of grind. Expect to do the same missions very often. Farming for experience, items, or stats is sort of the rule of the day. Even the events which are fairly innovative eventually become grinding loops. It can be either a relaxing little diversion or a crippling commitment. It is largely a matter of perspective. Thankfully at this point in the game it can over 8 hours for your stamina meter to refill so you’re not tied to your phone but it can be a little rough at the start. Keep that in mind if this is your first time at the free to play game rodeo.

If you’re reading this in preparation for the English release I will mention that when the game first came out it was in a far rougher version than it is now. A great number of quality of life improvements have been made to the game since its initial release. When the game first came out leveling up and upgrading characters was infinity harder. The quests to get experience were far more stingy and the items needed to upgrade characters to their highest levels were few and far between. People used to make a huge fuss whenever they got a Servant to their max level as even the cheapest servant was often an ordeal to enhance. Now thanks to more place to farm materials, generous events and quests, and just an overall softening of the curve the grind is far kinder.

There are also dozens of little UI tweaks and mechanics upgrades that have made life far easier. Also as the game upgraded the art on Servants with more generic animations to be more distinct and/or flashy. Some of the lower levels characters are still a bit generic but new animations are always being added. I’m not sure how many of these changes will be implemented with the release of the US version but the more the game plays like its current version the better. It was a very rough start. Delight Works has listened to players are is always tweaking the game in accordance with their complaints and requests but it was a long journey.

You knew I was going to throw in a Saber picture somewhere.

I’m not going to pretend like Fate/Grand Order is not a mixed bag. It has some of the best parts of Type-Moon properties mixed with some of the worst parts of free to play games. It has the great characters, storytelling, humor, and lore of the universe with some of the more insidious parts of the free to play model. I think it plays better than a lot of other free to play games but there are still some of the traps that can make those games dangerous. Is it worth following. Definitely. If you’re a Fate fan it is as important a part of the series as something like Fate/Apocrypha or Fate/Prototype as it is quickly becoming a huge part of the lore. At the same time I have mentioned on the blog before there are dangers to the free to play model. You don’t become one of the most profitable apps casually. So pay attention to it but know what you’re getting into if you play it anything more than casually.

– Alain


Filed under: Favored Topics, Reviews, Type-Moon, Video Games Tagged: Fate/Grand Order

Type-Moon Weekly News Roundup: The Womb Realm

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This Saturday post is the weekly Type-Moon news in addition to the regular APB post on Sunday. If you have any suggestions for what to highlight on the Type-Moon Weekly News Roundup drop me a line via email or Twitter.


Filed under: Favored Topics, Type-Moon Tagged: Fate/Apocrypha, Fate/Extra CCC, Fate/Grand Order, Fate/Grand Order Summon Pencil Servant, Fate/Kaleid Liner Prisma Illya, Fate/Stay Night

Type-Moon Weekly News Roundup: I Would Put a Passionlip Picture Here but … Passionlip

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This Saturday post is the weekly Type-Moon news in addition to the regular APB post on Sunday. If you have any suggestions for what to highlight on the Type-Moon Weekly News Roundup drop me a line via email or Twitter.


Filed under: Favored Topics, Type-Moon Tagged: Fate/Extella, Fate/Extra, Fate/Extra CCC, Fate/Grand Order, Fate/Stay Night, Under Night In-Birth
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